SERVER STATUS — ALL ARENAS NORMALv2.4.1 · CORPSE.LTDSHARD #0001 · MUMBAI02 MAY 2026 ·
Corps Arena
Legal

Terms & Conditions

Corpse Terms & Conditions — the primary binding agreement for all registered users.

CORPSE

The Operating System for Esports

Terms & Conditions

Players Side — Full Platform

Profile • ELO • Ecosystem • Arena • Guild • KYC • Payments • Conduct

Binding on: All Registered Users | All Players | All Captains | All Squad Members

By downloading, installing, accessing, or using the Corpse platform in any manner, you confirm that you have read, understood, and agree to be bound by these Terms & Conditions in their entirety. These Terms are binding regardless of whether you actively accept them — continued use of the Platform constitutes acceptance.

PART I — INTRODUCTION & ACCEPTANCE

1. Purpose & Scope

These Terms & Conditions — Players Side ("Players T&C" or "Terms") constitute the comprehensive, binding legal agreement governing every aspect of a player's use of the Corpse platform, mobile application, and all associated services (collectively, the "Platform"), operated by [CORPSE ESPORTS PRIVATE LIMITED] ("Company", "we", "us", "our").

These Terms cover the complete player experience on the Platform — from account creation and profile management through ELO ranking, ecosystem progression, squad formation, arena participation, guild membership, KYC verification, financial transactions, leaderboards, notifications, and account management. They apply to every registered user of the Platform in their capacity as a player, regardless of whether they compete in paid arenas, free arenas, or use the Platform purely for social and community features.

These Terms are the primary document a player must understand before using the Platform. Where specific topics are governed in greater detail by supplementary policies — such as the Arena Joining T&C or the Money Deposit & Receive Policy — these Terms provide the governing framework and those policies provide the operational detail. In the event of any conflict between these Terms and a supplementary policy on a matter of player conduct, these Terms prevail unless the supplementary policy expressly states otherwise.

2. Acceptance of Terms

By downloading, installing, accessing, or using the Platform in any manner — including browsing as a Guest User — you accept these Terms in their entirety. Acceptance is not conditional on your having read every word — by using the Platform, you are deemed to have accepted these Terms unconditionally.

When the Company amends these Terms — as described in Part XVIII — the amended Terms are binding on you from the date of their publication on the Platform, regardless of whether you have actively reviewed the changes or clicked an acceptance button. Continued use of the Platform after an amendment is published constitutes irrevocable acceptance of the amended Terms. If you do not agree to the Terms as amended, your only remedy is to cease using the Platform and delete your account.

Important: These Terms are a legally binding contract under the Information Technology Act, 2000 and the Indian Contract Act, 1872. By using the Platform, you represent that you have the legal capacity to enter into a binding agreement under Indian law.

3. Definitions

For the purpose of these Terms, the following definitions apply in addition to any definitions provided in the Corpse Terms & Conditions:

Term

Definition

Platform

The Corpse mobile application (iOS and Android), website, and all associated services operated by the Company

Player

Any Registered User who uses the Platform to participate in arenas, form squads, join guilds, or engage with competitive features

Captain

The Registered User who creates and leads a squad, pays entry fees, and receives prize money on behalf of the squad

Squad

A temporary team of players registered together for a specific arena

Guild

A persistent competitive team on the Platform with its own identity, ELO, and leadership structure

Arena

A structured competitive tournament on the Platform — free or paid

ELO

The Platform's proprietary skill rating system — a numerical score reflecting a player's competitive performance

Ecosystem Pipeline

The Platform's six-tier player progression system from entry level to elite competitive status

KYC

Know Your Customer verification — identity and financial verification required for financial transactions

Magic Link

A secure, single-use, time-limited authentication link sent to a user's registered email for passwordless login

Room Card

The custom match room ID and password distributed to registered players 30 minutes before an arena match starts

Flag

A formal disciplinary record placed on a player's account following a confirmed rule violation

In-Game ID

A player's unique identifier within a specific game title — verified and registered on the Platform

4. Relationship to Other Corpse Policies

These Players T&C operate alongside the following supplementary policies. Each supplementary policy governs its specific subject matter in full detail — these Terms provide the overarching player framework within which those policies operate:

Policy

What It Governs

Corpse Terms & Conditions

General platform rules, account creation, session management, account deletion — the foundational agreement for all users

Arena Joining T&C

Detailed rules for arena registration, match conduct, result submission, disputes, and disqualification

Money Deposit & Receive Policy

Entry fee payment, prize disbursement, refund policy, TDS, and all financial flows

KYC & KYC Modification T&C

KYC verification process, data handling, modification procedure, and financial freeze during modification

Account Suspension & Ban T&C

Flag system, warning process, suspension durations, permanent ban, and appeal mechanism

Guild Policy

Guild creation, roles, unit tiers, membership rules, ELO, and conduct

Sign Out Policy

Session management, voluntary sign-out, inactivity expiry, and force termination

IP, Trademark & Copyright Policy

Platform IP ownership, user licence, prohibited uses, and enforcement

Account Creation & Deletion Policy

Account creation eligibility, deletion process, data after deletion, and re-registration

Privacy Policy

Collection, use, storage, and deletion of personal data

PART II — ACCOUNT & PLAYER PROFILE

5. Account Creation & Eligibility

To access the full features of the Platform, including arena participation, squad formation, and guild membership, a user must create a Registered User account. Account creation is open to users of all ages subject to the tier restrictions described in Section 6. By creating an account, you represent that:

  • All information provided during registration is accurate, complete, and current.
  • You will maintain the accuracy of your account information throughout your use of the Platform.
  • You have not previously been permanently banned from the Platform — banned users may only create new accounts under the conditions specified in the Account Suspension & Ban T&C.
  • You will not create or maintain more than one account on the Platform at any time — unless you have been permanently banned and are creating a new account under the conditions permitted by the Account Suspension & Ban T&C.

6. Access Tiers

The Platform operates a tiered access model based on age and KYC verification status. The following table sets out what each tier of user can and cannot do on the Platform:

User Type

Age

Arena — As Squad Member

Arena — As Captain / Pay Entry Fee

Guild Membership

KYC Required

Guest User

Any

No

No

No

No

Minor Registered User

Under 18

Yes — by Captain's invite only

No — KYC required

No

No

Standard Registered User

18+

Yes

No — KYC required first

Yes

No

KYC-Verified User

18+

Yes

Yes — full access

Yes

Yes

Note: Minor Users below 18 years of age may participate in arenas only as squad members — they cannot act as Captain, pay entry fees, or receive prize money under any circumstance. Minor Users also cannot create or lead a guild.

7. Player Profile — Fields & Rules

Every Registered User has a player profile on the Platform. The profile contains the following fields, each governed by specific rules:

Profile Field

Editable?

Rules

Username

No — permanent once set

Chosen at account creation. Cannot be changed under any circumstance. Choose carefully — your username is your permanent identity on the Platform.

Avatar

Yes — changeable anytime

Must comply with content rules. Prohibited: sexually explicit images, images impersonating other users or public figures, images containing hate speech or offensive content. The Company may remove a non-compliant avatar without notice.

In-Game ID

Yes — updatable with verification

One in-game ID per game title. Must be your actual active game account. Updating requires identity verification. Cannot be another player's ID.

Email Address

Yes — with verification

Changing email requires verification of both old and new addresses. Triggers force sign-out of all active sessions. Governed by Sign Out Policy.

ELO Score

No — system calculated

Calculated automatically by the Platform's ELO engine based on competitive performance. Cannot be manually edited by any user.

Ecosystem Tier

No — system assigned

Assigned automatically based on ELO score and other performance factors. Resets seasonally with 60% ELO carry-forward.

8. Public Profile — What Others Can See

When another user visits your player profile on the Platform, the following information is publicly visible:

  • Your username — your permanent platform identity.
  • Your avatar — the profile image you have set.
  • Your ELO score — your current competitive rating on the Platform's ELO leaderboard.
  • Your guild tag — the tag of the guild you are currently a member of, if any.
  • Your Ecosystem Pipeline tier — your current progression tier within the Platform's competitive hierarchy.

Your public profile cannot be set to private — the Platform's commitment to competitive transparency requires all player profiles to be publicly accessible to other registered users.

9. Private Data — What Remains Hidden

The following information is private and is not visible to other users on your public profile:

  • Your match history and arena participation record — these are accessible only to you within your own account.
  • Your Free Fire in-game ID — your game account identifier is registered on the Platform for verification purposes but is not displayed on your public profile.
  • Your registered email address.
  • Your KYC details — Aadhaar, PAN, and bank account information.
  • Your device information and session data.

10. One Account Per User

Each user may maintain only one active Registered User account on the Platform at any time. Creating multiple accounts — whether to circumvent a suspension, manipulate ELO rankings, or for any other purpose — is a violation of these Terms and the Account Suspension & Ban T&C. Confirmed multiple-account creation will result in all secondary accounts being permanently banned and a flag being applied to the primary account.

PART III — AUTHENTICATION & SESSION MANAGEMENT

11. Login Methods

The Platform supports three authentication methods. A user's login method is determined by how they created their account and cannot be changed without a formal account update through support:

Method

How It Works

Re-Login After Sign Out

Email Magic Link

User enters registered email. A secure, single-use Magic Link is sent to that email. User clicks the link to authenticate. Magic Links are valid for 6 hours.

Enter email, receive new Magic Link, click to authenticate.

Google OAuth

User authenticates through their Google account — no separate Corpse password required. Authentication is handled by Google's OAuth 2.0 system.

Tap 'Continue with Google' and authenticate through Google account.

Apple Sign-In

User authenticates through their Apple ID — no separate Corpse password required. Authentication is handled by Apple's Sign-In system.

Tap 'Continue with Apple' and authenticate through Apple ID.

Important: Magic Links are single-use and expire after 6 hours. Never share a Magic Link with anyone — clicking a Magic Link grants full access to your account. If you receive a Magic Link you did not request, contact support@corpsearena.com immediately and do not click the link.

12. Single Device Session Model

The Platform maintains one active authenticated session per device. A user may be simultaneously logged in on multiple devices — each device maintains its own independent session. Signing out of one device does not affect sessions on other devices. The Platform limits each device to one active session at a time — a new login on a device replaces any previous session on that device.

13. 90-Day Inactivity Expiry

If a session on a specific device remains inactive for 90 consecutive calendar days — meaning the user has not opened the app and interacted with any authenticated feature on that device — the session is automatically expired. The user receives an advance warning notification before expiry. Session expiry affects only the specific inactive session — the user's account and all account data remain fully intact. The user must re-authenticate to regain access on that device.

14. Force Termination of Sessions

The following events cause immediate, automatic termination of all active sessions across all devices simultaneously:

  • Email address change or login method update — all sessions terminated as a security measure.
  • Account suspension — all sessions terminated for the duration of the suspension.
  • Permanent ban — all sessions permanently terminated.
  • Platform-initiated security termination — triggered by suspected account compromise or unusual session activity.

For full detail on session management, refer to the Sign Out Policy.

PART IV — ELO ENGINE

15. What ELO Is on Corpse

The ELO Engine is the Platform's proprietary skill rating system — a dynamic numerical score assigned to every player, squad, and guild that reflects their competitive performance on the Platform. ELO is the foundation of the Platform's matchmaking, progression, and leaderboard systems. It gives every competitive interaction on the Platform meaning — a win against a high-ELO opponent earns more ELO than a win against a low-ELO opponent; a loss against a strong opponent costs less ELO than a loss against a weaker one.

ELO on the Platform is separate from any in-game rank system — a player's Free Fire rank within Garena's game has no bearing on their Corpse ELO. ELO reflects performance specifically within Corpse arenas.

16. How Player ELO Is Calculated

Player ELO is calculated by the Platform's ELO engine after every arena in which the player participates. The calculation takes into account:

  • Match outcome — win, loss, or placement position.
  • Opponent ELO — the ELO rating of the opposing squads in the same arena.
  • Performance metrics — kills, survival time, damage dealt, and other game-specific statistics relevant to the arena format.
  • Arena format — Battle Royale and Clash Squad arenas may weight performance metrics differently.

The specific formula and weighting factors used in ELO calculation are proprietary intellectual property of the Company. The Company does not publicly disclose the precise algorithm — this protects the integrity of the system against manipulation.

17. ELO Going Up and Down

A player's ELO score is dynamic — it increases with strong competitive performance and decreases with poor performance. ELO is not a one-way progression metric — every arena result affects it in both directions. Specifically:

  • Winning arenas — particularly against higher-ELO opponents — increases ELO significantly.
  • Losing arenas — particularly against lower-ELO opponents — decreases ELO.
  • Strong individual performance within a losing squad may partially offset ELO loss.
  • Consistent participation — even without wins — maintains a stable ELO through activity.

Note: ELO fluctuations are a feature, not a flaw. They ensure the leaderboard reflects current competitive form rather than historical results. A player who performs poorly in recent arenas will see their ELO decline — this is intentional and reflects the dynamic nature of competitive skill.

18. Separate ELO Scores — Player, Squad, Guild

The Platform maintains three distinct ELO scores that operate independently of each other:

  • Player ELO — individual competitive rating based on personal performance across all arenas.
  • Squad ELO — a rating associated with a specific squad's collective performance in arenas they participate in together.
  • Guild ELO — a rating associated with the guild's collective performance when its members compete as a guild squad. Governed in detail by the Guild Policy.

A player's individual ELO is not simply transferred to their squad or guild — each ELO system has its own calculation methodology.

19. ELO Leaderboard — Public Ranking

All registered players are ranked against each other on the Platform's public ELO leaderboard based on their current player ELO score. The leaderboard:

  • Is publicly visible to all registered users.
  • Updates in real time after every arena result is verified.
  • Displays each player's username, ELO score, ecosystem tier, and guild tag.
  • May be filtered by region, game title, or time period.
  • Is the primary mechanism through which player talent is discovered by organisers, guilds, and sponsors on the Platform.

20. Company's Right to Adjust ELO

The Company reserves the right to adjust, recalculate, or reset a player's ELO score in the following circumstances:

  • Cheating or prohibited software use is confirmed — ELO gains from affected arenas will be reversed.
  • Match fixing or result manipulation is confirmed — ELO changes from manipulated arenas will be reversed for all involved players.
  • A technical error in the ELO calculation system is identified — ELO scores may be corrected retroactively.
  • Account suspension or ban — ELO may be frozen or reset as part of disciplinary action.

ELO adjustments for integrity violations are not subject to the standard appeal process — they are technical corrections to the competitive record. Players who dispute an ELO adjustment on grounds other than disciplinary action may raise the matter withsupport@corpsearena.com.

PART V — ECOSYSTEM PIPELINE — PLAYER PROGRESSION

21. What the Ecosystem Pipeline Is

The Ecosystem Pipeline is the Platform's six-tier player progression system — a structured competitive hierarchy that classifies every registered player based on their ELO score, match performance, and platform engagement. The Pipeline gives competitive context to a player's standing on the Platform — it is the answer to the question: "Where do I sit in this competitive ecosystem?"

The Pipeline is designed to create meaningful progression milestones that reward consistent, high-quality competitive performance. It is also the foundation of the Platform's talent discovery system — top-tier Pipeline players are the most visible to esports organisations, guild recruiters, and event organisers operating on the Platform.

22. The Six Progression Tiers

The Ecosystem Pipeline comprises six tiers, listed from entry level to elite:

Tier

Level

Description

Initiate

Tier 1 — Entry

The starting point for all new players. Every account begins at the Initiate tier regardless of in-game rank or prior competitive experience. The Initiate tier represents the beginning of a player's verified competitive journey on the Platform.

Cadet

Tier 2

Players who have demonstrated initial competitive consistency — building their ELO through regular participation and beginning to establish their competitive identity on the Platform.

Core

Tier 3

Established competitive players who have built a solid ELO foundation and participate regularly in arenas. Core players form the competitive backbone of the Platform's player ecosystem.

Specialised

Tier 4

Skilled players who have demonstrated mastery of specific competitive approaches — characterised by strong archetype performance and consistent arena results against increasingly competitive opposition.

Vanguard

Tier 5

Elite players who compete at the highest grassroots level on the Platform — strong ELO, consistent results, and a established competitive reputation within the Platform community.

Apex

Tier 6 — Elite

The Platform's highest tier — reserved for the absolute elite. Apex players represent the pinnacle of competitive achievement on the Platform and are the most prominently featured in the Platform's talent discovery and leaderboard systems.

23. How Players Progress Through Tiers

Progression through the Ecosystem Pipeline is determined by the Platform's ELO engine in combination with additional performance factors including match count, win rate, and platform engagement. Players progress upward through tiers as their ELO and performance metrics meet the threshold for the next tier. Players may also drop to a lower tier if their ELO falls below the threshold for their current tier — the Pipeline reflects current competitive form, not historical achievement.

  • Tier thresholds are maintained by the Platform and may be adjusted from time to time to reflect the overall competitive distribution of the player base.
  • The specific ELO threshold required for each tier is displayed within the Platform's progression interface.
  • Tier changes — both promotions and demotions — are automatic and take effect in real time as ELO scores update after each arena.

24. Seasonal Reset — 60% ELO Carry-Forward

The Ecosystem Pipeline operates on a seasonal basis. At the end of each season, the following reset applies:

  • All player ELO scores are partially reset — each player carries forward 60% of their end-of-season ELO into the new season.
  • The remaining 40% of ELO is reset — players begin the new season at a reduced ELO that reflects their prior performance but creates fresh competitive opportunities.
  • Ecosystem Pipeline tiers are reassigned at the start of each new season based on the player's post-reset ELO score.
  • Season duration and reset dates are communicated within the Platform in advance of each reset.

Note: The seasonal reset with 60% carry-forward is designed to prevent permanent entrenchment of the leaderboard while preserving competitive context. Strong players retain a meaningful head start — but every season creates fresh opportunities for rising players to challenge established rankings.

25. Tier Displayed on Profile

A player's current Ecosystem Pipeline tier is displayed on their public player profile and on the ELO leaderboard. It is one of the visible elements of a player's public competitive identity on the Platform — alongside their username, avatar, ELO score, and guild tag.

26. Company's Right to Reset Tier

The Company reserves the right to reset a player's Ecosystem Pipeline tier and associated ELO score in the event of confirmed cheating, match fixing, or other integrity violations that artificially inflated the player's ELO and tier. A tier reset is a consequence of ELO adjustment — it is not a separate disciplinary action but flows naturally from the correction of fraudulent ELO gains.

PART VI — SQUAD SYSTEM

27. What a Squad Is

A squad is a temporary team of players assembled for the purpose of participating in a specific arena on the Platform. Unlike a guild — which is a persistent entity — a squad exists in the context of a specific arena registration. Squads are created by Captains and populated through the Platform's invite token system. Squad formats (Solo, Duo, Squad of 4) are determined by the arena preset selected by the Organiser.

28. Captain's Role & Responsibilities

The Captain is the registered user who creates the squad, manages invitations, pays the entry fee (for paid arenas), and receives the squad's prize money. As Captain, you:

  • Are the financial and administrative representative of your squad — all prize money is disbursed exclusively to your KYC-verified bank account.
  • Are responsible for ensuring all squad members you invite are aware of and compliant with the Arena Joining T&C.
  • Are responsible for distributing prize money among squad members — the Platform has no involvement in or liability for internal squad prize distribution disputes.
  • Must ensure your KYC verification is complete before paying any entry fee.
  • Can only hold one active Captain role at a time — you cannot be Captain of two squads simultaneously.

29. Invite Token System

Squad members are invited through the Platform's invite token system. Each invite is a single-use, time-limited token that allows exactly one player to join the squad. Invite tokens expire at the registration close time for the arena — unaccepted invites are automatically invalidated at that point. Players must accept their invite before registration closes to be included in the squad registration.

30. Squad Participation Rules

The following rules govern squad participation on the Platform:

  • A player cannot be Captain of more than one squad simultaneously — across any arenas, active or upcoming.
  • A player can be a squad member in multiple arenas simultaneously, provided the match times of those arenas do not conflict with each other. The Platform enforces the time conflict rule technically at registration.
  • For guild arenas specifically — a player who is a guild member cannot register for a second guild arena if its match time conflicts with an existing guild arena registration.
  • Once registered for an arena — as Captain or member — a player cannot withdraw. Registration is locked and entry fees are non-refundable.

31. Squad vs Guild — Key Distinction

Squads and guilds serve different purposes on the Platform and operate independently:

Feature

Squad

Guild

Duration

Temporary — exists for one arena

Persistent — permanent entity on the Platform

Purpose

Competing in a specific arena

Long-term competitive team and community

Membership

Captain + members for that arena only

Up to 20 members with permanent roles

ELO

Squad ELO for that specific competition

Persistent guild ELO tracked over time

Leadership

Captain role only

Captain, Vice Captain, Manager, Member

Requirement

No KYC for free arenas; KYC for Captain in paid arenas

KYC required to create a guild

PART VII — ARENA PARTICIPATION

32. Free & Paid Arenas

The Platform offers two types of arenas — free arenas with no entry fee and no monetary prize pool, and paid arenas where the Captain pays an entry fee and players compete for a prize pool funded by the Organiser's security deposit. Both arena types are subject to all non-financial arena rules described in these Terms and the Arena Joining T&C.

33. Eligibility to Join

To participate in any arena, a player must be a Registered User with an active account in good standing. Additional requirements apply based on arena type and role:

  • Paid arena — Captain: must be KYC verified. Minor users cannot be Captain.
  • Free arena — Captain: KYC not required but account must be in good standing.
  • Any arena — squad member: any registered user including Minor Users (by Captain's invite) can participate as a squad member.
  • Suspended or permanently banned users cannot participate in any arena.
  • Players must have a valid Free Fire in-game ID registered on their Platform account to join any Free Fire arena.

34. Arena Timeline

Every arena progresses through five stages set by the Organiser: Registration Open → Registration Closed → Room Card Available (30 minutes before match start) → Match Start → Result Submission. The arena timeline is set entirely by the Organiser within the Platform's preset framework. Players are responsible for monitoring arena timelines — the Platform sends notifications but does not guarantee receipt if device notifications are disabled.

35. Registration Lock — No Withdrawal

Once a squad's registration is confirmed — after the Captain pays the entry fee (paid arenas) or completes free registration — the registration is permanently locked. No player can withdraw from an arena after registration is confirmed under any circumstance. The entry fee is non-refundable once registration is confirmed, regardless of the player's subsequent ability or inability to participate.

36. Room Card — 30 Minutes Before Match

The Room Card — containing the Free Fire custom room ID and password — is shared with all registered players via in-app notification exactly 30 minutes before the scheduled match start time. Players must have in-app notifications enabled to receive the Room Card. The Room Card is strictly confidential — sharing it with non-registered participants is prohibited and results in disqualification. If a player does not receive the Room Card 25 minutes before match start, they must contactsupport@corpsearena.com immediately via in-app support.

37. In-Game Identity & Emulator Rules

Players must use the exact Free Fire in-game ID registered on their Corpse account when entering the custom room. The Platform verifies in-game IDs before each arena. Using a different in-game ID — even one belonging to the same player — results in immediate disqualification. Playing on an emulator instead of a physical mobile device is absolutely prohibited and results in immediate disqualification and a flag. There are no exceptions to the emulator ban.

38. Match Conduct

During every Corpse Arena match, both Corpse's rules and Garena's Free Fire rules apply simultaneously. The following conduct is prohibited during any arena match:

  • Use of aimbots, wallhacks, speed hacks, lag switches, or any prohibited software.
  • Match fixing, deliberate underperformance, or result manipulation of any kind.
  • Sharing the Room Card with non-registered participants during the match.
  • Account sharing — allowing another person to play on your behalf.
  • Harassment, abusive language, or discriminatory conduct toward other players.

Violations of match conduct rules result in disqualification, entry fee forfeiture, and a flag under the Account Suspension & Ban T&C. For the complete match conduct framework, refer to the Arena Joining T&C.

39. Result Submission — Auto-Capture System

The Platform uses an auto-capture system for match result submission. When a player taps 'Start Match' in the Corpse app, a floating screen capture button appears as an overlay. When the match ends and the scoreboard is visible, the player taps the capture button — the screenshot uploads automatically. Players can also manually upload a screenshot within the submission window. The critical rule: from the moment the Organiser uploads their result screenshot, a 60-second window opens for all remaining players to submit. Players who do not submit within 60 seconds will have their screenshot data excluded from result verification.

40. Result Disputes

A player who believes a match result is incorrect may dispute it within 24 hours of the result being posted. Disputes are submitted via in-app support with screenshot evidence. The Platform reviews disputes and communicates a decision within 24 hours of submission. The Platform's dispute decision is final. Submitting frivolous disputes without evidence may result in a flag. For the complete dispute process, refer to the Arena Joining T&C.

41. Disqualification

A player or squad may be disqualified for: using a wrong in-game ID, using an emulator, sharing the Room Card, using prohibited software, match fixing, or account sharing. Disqualification results in entry fee forfeiture, a flag under the Suspension Policy, and exclusion from prize eligibility. When a prize-winning squad is disqualified, the prize ladder shifts to the next eligible squad. For the complete disqualification framework, refer to the Arena Joining T&C.

PART VIII — GUILD MEMBERSHIP

42. What a Guild Is

A guild is a persistent competitive team on the Platform — a group of up to 20 players united under a shared identity who compete together in duo and squad arenas, build a collective ELO score, and progress on the Platform's guild leaderboard. A guild is permanent — it cannot be deleted once created. Only KYC-verified users can create a guild.

43. Guild Roles

Every guild operates with four roles in descending order of authority:

  • Captain — ultimate authority. Full control over all guild settings, rules, roles, and membership. Must transfer ownership before leaving. Replaced automatically by Vice Captain if permanently banned.
  • Vice Captain — second in command. Can accept/reject join requests and remove Managers and Members. Cannot change guild settings or transfer ownership.
  • Manager — day-to-day operations. Can accept/reject join requests, remove Members, and add supplementary guild rules. Cannot modify Captain's rules or change guild settings.
  • Member — standard participant. Can participate in arenas, read guild rules, and leave freely.

44. Unit Tier System

Every guild member is assigned to one of four unit tiers reflecting their role and competitive standing within the guild:

  • Apex Unit — Captain, Vice Captain, Manager, and the 2 highest-ELO non-leadership members.
  • Specialized Unit — the guild's top archetype performers (excluding Apex Unit members).
  • Core Unit — consistent, reliable members who participate regularly.
  • Rising Unit — new members and developing players. All new members start here.

Unit tiers are visible on member profiles within the guild context. For the complete guild system, refer to the Guild Policy.

45. Joining, Leaving & Removal

  • Joining — request-based. Player sends a join request; Captain, VC, or Manager approves or rejects. No minimum ELO required.
  • Leaving — Members, VCs, and Managers can leave anytime freely. Captain must transfer ownership before leaving.
  • Removal — Captain, VC, and Manager can remove Members. Captain and VC can remove Managers. Only Captain can remove VC. Removal is immediate with no notice period.
  • Rejoining — a removed or departed member can rejoin the same guild immediately with no cooldown.

46. One Guild Per Player

A player can be a member of only one guild at a time. The Platform enforces this technically — a player must leave their current guild before joining another. Guild membership does not affect a player's individual ELO score.

PART IX — KYC VERIFICATION

47. When KYC Is Required

KYC verification is required for the following activities on the Platform: acting as Captain in a paid arena (paying entry fees), receiving prize money, creating a guild, and receiving any financial disbursement. KYC is not required to create an account, join free arenas, or participate as a squad member in paid arenas.

48. What Is Verified

KYC verification on the Platform comprises three verification types performed by the Company's authorised eKYC service provider:

  • Aadhaar OTP Verification — identity confirmed via OTP sent to the Aadhaar-linked mobile number.
  • PAN Verification — Permanent Account Number verified against the Income Tax Department's database for TDS compliance.
  • Bank Account Verification — bank account number and IFSC confirmed as valid and belonging to the user via penny drop verification.

49. Data Storage

Upon KYC completion, the Company stores only: masked Aadhaar (last 4 digits), encrypted PAN, and masked bank account details. Full KYC documents are stored exclusively by the eKYC service provider on their regulated infrastructure. KYC data is shared with Razorpay for payment processing and with the Income Tax Department for TDS compliance. KYC data is never sold to third parties. For the complete KYC data framework, refer to the KYC & KYC Modification T&C.

50. KYC Modification

All KYC fields — Aadhaar, PAN, bank account, UPI ID — can be modified after initial verification via a support request process. Modification is not available as self-service. The process: raise in-app support ticket → verify identity via Magic Link → support team dispatches secure portal (valid 24 hours) → re-verify specific field via eKYC on portal → Company review (3-5 working days) → approved or rejected with notification. All financial activity is frozen during modification review. For the complete modification process, refer to the KYC & KYC Modification T&C.

PART X — FINANCIAL TRANSACTIONS

51. Entry Fee Payment

Entry fees for paid arenas are paid by the Captain via Razorpay. Supported payment methods: UPI, Net Banking, Debit/Credit Cards, and Mobile Wallets. A 2% payment gateway charge is paid by the player on top of the base entry fee — this goes entirely to Razorpay, not the Company. Entry fees are transferred to the Platform's escrow account immediately upon payment confirmation. A payment receipt is sent to the Captain's registered email.

52. Prize Disbursement

Prize money is funded entirely from the Organiser's security deposit held in escrow. After result verification, prize is disbursed to the Captain's KYC-verified bank account with the following deductions:

  • TDS at 30% — deducted as required under Section 194B / 194BA of the Income Tax Act, 1961.
  • Bank payout fee of Rs 5.90 — deducted per disbursement transaction.

Disbursement is within 24 hours of result verification. Once disbursed, prize payments are irreversible. The Captain is solely responsible for distributing prize money among squad members — the Platform has no liability for internal squad prize disputes.

53. Non-Refundable Entry Fees

Entry fees are non-refundable once the squad's registration is confirmed — without exception for personal scheduling conflicts, device issues, connectivity problems, squad member unavailability, or disqualification. The only refund scenarios are governed by the Money Deposit & Receive Policy — specifically, arena cancellation before the match starts.

54. Cancellation & Refund Scenarios

Scenario

Player Refund?

Arena cancelled before match starts — any reason

Full entry fee refunded within 24 hours

Arena cancelled by Corpse (platform issue)

Full entry fee refunded within 24 hours

Player unable to participate after registration confirmed

No refund — entry fee forfeited

Player disqualified for rule violation

No refund — entry fee forfeited

Failed payment — money debited but not confirmed

Automatic refund via Razorpay within 5-7 working days

For the complete financial framework including organiser settlement and tax structure, refer to the Money Deposit & Receive Policy.

PART XI — NOTIFICATIONS

55. Notification Channels

The Platform communicates with players through four notification channels:

  • In-app notifications — push notifications delivered within the Corpse app on the player's device.
  • Email — sent to the player's registered email address.
  • SMS — sent to the player's registered mobile number for critical events.
  • WhatsApp — sent to the player's registered WhatsApp number for selected communications.

Not all event types use all four channels — the channel used for each notification type is determined by the nature and urgency of the event.

56. What Triggers Notifications

The Platform sends notifications for the following events, among others:

  • Room Card distribution — 30 minutes before match start (in-app + email).
  • Squad invite received — player has been invited to join a squad.
  • Arena registration confirmed — entry fee payment confirmed and slot secured.
  • Match result posted — verified match result available to view.
  • Prize disbursement initiated — prize money sent to Captain's bank account.
  • Flag issued — disciplinary flag applied to account (in-app + email).
  • Suspension applied — account suspended (in-app + email).
  • KYC modification status — approval or rejection of modification request.
  • Session inactivity warning — 90-day expiry approaching.
  • Guild join request — a player has requested to join your guild (Captain, VC, Manager).

57. Player's Responsibility

Players are responsible for ensuring in-app notifications are enabled on their device and that their registered email, mobile number, and WhatsApp number are accurate and up to date. The Platform is not responsible for missed notifications due to: disabled device notifications, incorrect contact details, spam filters blocking emails, or network connectivity issues on the player's device. Critical notifications — particularly the Room Card — require the player to be active and available 30 minutes before match start.

PART XII — LEADERBOARDS

58. Player ELO Leaderboard

The Platform maintains a public player ELO leaderboard ranking all registered players by their current ELO score. The leaderboard updates in real time after every arena result is verified. It displays each player's username, ELO score, Ecosystem Pipeline tier, and guild tag. The leaderboard may be filtered by region or game title. It is the primary talent discovery tool on the Platform — top-ranked players are most visible to guilds, organisers, and esports stakeholders.

59. Guild Leaderboard

The Platform maintains a public guild leaderboard ranking all guilds by their current guild ELO score. The guild leaderboard updates in real time and displays each guild's name, tag, verified badge (if earned), and ELO score. Both the player and guild leaderboards are publicly visible to all registered users and, where applicable, guest users.

60. Leaderboard Integrity

The Company takes leaderboard integrity seriously. The following rules apply:

  • ELO scores that are found to have been inflated through cheating, match fixing, or manipulation will be corrected — affected leaderboard positions will be adjusted accordingly.
  • Suspended players remain visible on the leaderboard during temporary suspension — their ELO is frozen. Permanently banned players are removed from public leaderboards.
  • The Company reserves the right to remove any player or guild from the leaderboard if their presence is found to be the result of fraudulent activity, without prior notice.

PART XIII — USER OBLIGATIONS & PROHIBITED CONDUCT

61. Acceptable Use

By using the Platform, you agree to:

  • Use the Platform only for lawful purposes and in strict compliance with these Terms and all applicable Indian laws.
  • Provide accurate and complete information in all Platform interactions — including registration, KYC, arena participation, and support communications.
  • Respect all other users, organisers, guild members, and Platform staff at all times.
  • Comply with game-specific rules (Garena Free Fire Terms of Service) simultaneously with Platform rules during all arena matches.
  • Maintain the security of your account credentials — do not share Magic Links, OAuth tokens, or account access with any third party.
  • Report violations you become aware of through the Platform's in-app reporting mechanism promptly.

62. Prohibited Conduct — Full List

The following conduct is strictly prohibited on the Platform. Each confirmed violation results in a flag and progressive disciplinary action as described in Part XIV:

Competitive Integrity Violations:

  • Using cheats, aimbots, wallhacks, speed hacks, lag switches, or any prohibited software in any arena.
  • Playing on an emulator — all arenas must be played on a physical mobile device.
  • Match fixing, deliberate underperformance, or any pre-arranged result manipulation.
  • Creating or using multiple accounts to manipulate ELO rankings or arena results.
  • Account sharing — allowing another person to play on your behalf using your account or in-game ID.

Identity & Account Violations:

  • Impersonating any other registered user on the Platform.
  • Impersonating Corpse staff, moderators, or official Platform representatives.
  • Submitting false, forged, or another person's documents for KYC verification.
  • Sharing the Room Card with non-registered participants.

Content Violations:

  • Posting, uploading, or displaying sexually explicit, obscene, or NSFW content in any profile field, squad name, guild name, or user-generated content area.
  • Using abusive, discriminatory, or threatening language toward any user.
  • Posting hate speech targeting individuals or groups based on religion, ethnicity, gender, or any other characteristic.

Financial Violations:

  • Initiating fraudulent payments or chargebacks for valid entry fee transactions.
  • Colluding with an organiser or other players to manipulate prize pool distribution.
  • Submitting false KYC details to evade tax obligations or financial monitoring.

Platform Integrity Violations:

  • Attempting to reverse engineer, decompile, or tamper with any part of the Platform.
  • Exploiting bugs or vulnerabilities — any discovered vulnerability must be reported to legal@corpsearena.com immediately.
  • Using automated bots, scrapers, or data harvesting tools on the Platform without authorisation.

Important: Violation of any prohibited conduct may result in immediate account suspension or permanent ban without refund of any entry fees, subscriptions, or credits. The Company may also pursue civil or criminal legal remedies for serious violations.

63. Reporting Violations

Players can report violations by other users, organisers, or guilds through the Platform's in-app reporting mechanism. Reports can be submitted from:

  • A player's public profile — tap 'Report Player'.
  • A guild's public profile — tap 'Report Guild'.
  • An arena result page — tap 'Report Result' or 'Report Conduct'.

All reports are reviewed by the Platform's trust and safety team. Reporting a violation does not guarantee a specific outcome — the Company investigates all credible reports and makes independent determinations based on available evidence.

PART XIV — ACCOUNT SUSPENSION & BAN

64. Flag System Summary

The Platform uses a progressive flag system to enforce conduct standards. Each confirmed violation results in a flag being placed on the player's account. Flags expire after 12 months. The progressive consequences are:

Active Flag Count

Consequence

Duration

Flag 1

Formal Warning — no suspension

No suspension. Warning on record for 12 months.

Flag 2

Temporary Suspension

1 calendar day. All sessions terminated immediately.

Flag 3

Temporary Suspension

7 calendar days. All sessions terminated immediately.

Flag 4+

Permanent Ban

Lifetime. Account permanently terminated.

Financial activity is frozen during temporary suspension and all financial amounts are forfeited upon permanent ban. For the complete flag system, refer to the Account Suspension & Ban T&C.

65. Immediate Ban Violations

Certain violations result in immediate permanent ban without progressing through the flag system — regardless of the player's prior flag count. These include: posting sexually explicit content involving minors, extreme hate speech inciting violence, severe impersonation for financial fraud, attacking Platform infrastructure, and coordinated large-scale financial fraud.

66. Appeals

Every player who receives a flag, suspension, or ban has the right to appeal via in-app support ticket. The Company reviews all appeals and communicates a decision within 24 hours. Each disciplinary action can only be appealed once — the appeal decision is final. For the complete appeal process, refer to the Account Suspension & Ban T&C.

67. Financial Consequences

During temporary suspension: all financial activity is frozen — entry fees cannot be paid, prizes are held in escrow and released when suspension ends. Upon permanent ban: all entry fees paid for upcoming arenas, pending prizes, and any other financial amounts are permanently forfeited. No refunds are issued upon permanent ban.

PART XV — ACCOUNT DELETION

68. What Deletion Means

Account deletion is the permanent, irreversible termination of a player's account on the Platform. Deletion is not the same as signing out — signing out ends a session while the account remains intact. Deletion removes the account permanently. Once an account is deleted, the username is retired and cannot be reclaimed by the same user or any other user.

69. Pre-Deletion Requirements

Before an account can be deleted, the player must:

  • Transfer guild captaincy if they are the Captain of any guild — a guild cannot exist without a Captain.
  • Ensure there are no active arena registrations with pending entry fees or prize money — financial matters must be resolved before deletion.
  • Understand that all financial amounts associated with the account will be forfeited upon deletion — no refunds are issued post-deletion.

70. Data After Deletion

Upon account deletion, the following data handling applies: personal data is deleted from active Platform systems within the timeframes specified in the Privacy Policy and DPDP Act 2023 requirements. Financial records are retained for the minimum period required by PMLA and Indian tax regulations. Anonymised competitive data — match results, ELO records — may be retained in aggregate form for leaderboard integrity and platform analytics.

71. Re-Registration

A user who has deleted their account may create a new account on the Platform using a different email address. The new account starts fresh — no ELO, history, guild membership, or username from the deleted account is transferred. The deleted account's username is permanently retired and cannot be used by the new account.

PART XVI — INTELLECTUAL PROPERTY

72. Platform Content Ownership

All intellectual property on the Platform — including the Corpse name, Corpse Arena name, logo, tagline, source code, UI/UX design, ELO engine, match data, leaderboard data, and all other Platform content — is the exclusive property of [CORPSE ESPORTS PRIVATE LIMITED]. Users acquire no ownership interest in any Platform content by virtue of their use of the Platform.

73. Limited Licence to User

By accepting these Terms, you are granted a limited, non-exclusive, non-transferable, revocable licence to access and use the Platform for personal, non-commercial purposes. This licence does not include the right to: copy or reproduce Platform code or design, use Platform data for commercial purposes, reverse engineer any Platform feature, or create derivative works based on Platform content. The licence terminates immediately upon account deletion, suspension, or any Terms violation.

74. User-Generated Content

Any content you submit to the Platform — including your username, avatar, squad names, and any text in profile fields — remains your property but you grant the Company a non-exclusive, worldwide, royalty-free, perpetual licence to use, display, and distribute that content for Platform operation and promotion. You represent that any content you submit does not infringe third-party intellectual property rights. The Company may remove non-compliant user-generated content without notice. For the complete IP framework, refer to the IP, Trademark & Copyright Policy.

PART XVII — LIMITATION OF LIABILITY & INDEMNIFICATION

75. Platform Liability Limits

To the maximum extent permitted by applicable Indian law:

  • The Company is not liable for any indirect, incidental, special, consequential, or punitive damages arising from your use of the Platform — including loss of ELO, missed arena opportunities, or prize money lost due to technical issues beyond the Company's control.
  • The Company is not liable for Garena server downtime, Free Fire account actions by Garena, or any issue attributable to the game publisher.
  • The Company is not liable for a player's device or connectivity issues during any arena.
  • The Company's total liability to any user for any claim arising from their use of the Platform shall not exceed the total amount of entry fees paid by that user in the 90 days preceding the claim.
  • The Company is not liable for internal squad prize distribution disputes between squad members — prize disbursement to the Captain constitutes full discharge of the Company's prize obligation.

Note: Nothing in this Section excludes liability for: death or personal injury caused by the Company's negligence, fraud or fraudulent misrepresentation, or any liability that cannot be excluded under applicable Indian law.

76. User Indemnification

You agree to indemnify, defend, and hold harmless [CORPSE ESPORTS PRIVATE LIMITED], its directors, officers, employees, and agents from and against any claims, damages, losses, costs, and expenses (including reasonable legal fees) arising from: your use of the Platform in violation of these Terms, your violation of any applicable law, your infringement of any third-party right, or your submission of false or misleading information to the Platform.

PART XVIII — AMENDMENTS & UPDATES

77. Company's Right to Amend

The Company reserves the right to amend, modify, update, or replace these Terms at any time and for any reason — including to reflect changes in law, Platform features, business practices, or competitive regulations. The Company may make amendments unilaterally without seeking your prior consent.

78. Notification of Changes

When the Company amends these Terms, it will notify registered users through one or more of the following channels: in-app notification, email to the registered email address, or a notice displayed within the Platform's settings. The amended Terms will be published on the Platform with an updated effective date.

79. Binding Nature of Amendments

Amended Terms are binding on all registered users from the date they are published on the Platform — regardless of whether the user has received the notification, read the amended Terms, or clicked an acceptance button. Continued use of the Platform after an amendment is published constitutes irrevocable acceptance of the amended Terms. If you do not agree to the amended Terms, you must immediately cease using the Platform. The Company is under no obligation to maintain a version of the Platform compatible with prior Terms.

Important: These Terms are binding whether or not you have actively reviewed them. The Company's right to amend is unconditional. Your continued use of the Platform is your acceptance — there is no opt-out except to stop using the Platform.

PART XIX — GOVERNING LAW, GRIEVANCE & CONTACT

80. Governing Law

These Terms and all matters arising from them shall be governed by and construed in accordance with the laws of India — including the Information Technology Act 2000, the Digital Personal Data Protection Act 2023, the Consumer Protection Act 2019, the IT (Intermediary Guidelines and Digital Media Ethics Code) Rules 2021, and all other applicable Indian statutes, as amended from time to time.

81. Dispute Resolution & Arbitration

Any dispute arising from or in connection with these Terms shall be resolved as follows:

  • Step 1 — Good-faith negotiation: Contact support@corpsearena.com with a full description of the dispute. The Company will respond within 48 hours and attempt to resolve the matter informally.
  • Step 2 — If unresolved within 30 days of Step 1: The dispute shall be submitted to binding arbitration under the Arbitration and Conciliation Act, 1996. The seat of arbitration shall be Guwahati, Assam, India. The language shall be English. The arbitrator's award shall be final and binding.
  • Nothing in this Section prevents either party from seeking urgent interim or injunctive relief from a court of competent jurisdiction in India.

82. Grievance Redressal — IT Rules 2021

In accordance with the Information Technology (Intermediary Guidelines and Digital Media Ethics Code) Rules, 2021, the Company has designated a Grievance Officer to address complaints and grievances from users:

Grievance Officer

[TO BE APPOINTED — Name to be updated before launch]

Designation

Grievance Officer — [CORPSE ESPORTS PRIVATE LIMITED]

Email

legal@corpsearena.com

Registered Address

Silchar Road Ghat Line, Subashnagar, Karimganj - 788710, Assam, India

General Grievances

In-app support ticket — acknowledged within 24 hours, resolved within 15 days

Legal Grievances

legal@corpsearena.com — acknowledged within 24 hours, resolved within 30 days

Grievances related to Platform conduct, account actions, financial disputes, and data privacy may be raised through in-app support for general matters and via email for formal legal grievances. The Grievance Officer will acknowledge receipt of all grievances within 24 hours and work to resolve them within the timeframes above.

83. Contact

Company

[CORPSE ESPORTS PRIVATE LIMITED]

Support Email

support@corpsearena.com

Legal / Grievance Email

legal@corpsearena.com

Registered Address

Silchar Road Ghat Line, Subashnagar, Karimganj - 788710, Assam, India

Arena Dispute

In-app: Arena > Dispute Result — within 24 hours of result posting

Suspension Appeal

In-app: Settings > Support > Appeal a Disciplinary Action

KYC Modification

In-app: Settings > Support > KYC Modification Request

Financial Dispute

support@corpsearena.com — response within 24 hours

IP Infringement Report

legal@corpsearena.com — response within 5 business days

Security Concern

support@corpsearena.com — mark subject: SECURITY — response within 24 hours

These Terms & Conditions — Players Side were last updated in April 2026 and are effective from May 1, 2026.

Version 1.0 | Corpse — [CORPSE ESPORTS PRIVATE LIMITED]

Confidential & Proprietary. All rights reserved.